منتدى طلبة كلية الهندسه بأسوان منتدى طلبة كلية الهندسه بأسوان |
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| مجموعه من أقوي الكتب في عالم برمجة الألعاب ,,, ( متجدد ) | |
| | كاتب الموضوع | رسالة |
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eng_ghost مراقب عام المنتديات والحوار العام ومنتدى الهندسة المدنية
عدد المساهمات : 4632 تاريخ التسجيل : 16/04/2008 العمر : 38 الموقع : just in my dreams ,, i can reach any place رقم العضوية : 1036 Upload Photos :
| موضوع: مجموعه من أقوي الكتب في عالم برمجة الألعاب ,,, ( متجدد ) الإثنين 4 مايو - 18:56 | |
| أعزائي أعضاء منتدانا الغالي ,,, أقدم لكم اليوم ,,, مجموعه من الكتب في عالم برمجة الألعاب والموضوع مفتوح ,,, لمن يريد الأضافه ,,, ولتعم المنفعه ,,, ويلا عشان ما أطولش عليكم ,,,, نبتدي | |
| | | eng_ghost مراقب عام المنتديات والحوار العام ومنتدى الهندسة المدنية
عدد المساهمات : 4632 تاريخ التسجيل : 16/04/2008 العمر : 38 الموقع : just in my dreams ,, i can reach any place رقم العضوية : 1036 Upload Photos :
| موضوع: Game Design Foundations (Wordware Game and Graphics Library) الإثنين 4 مايو - 19:05 | |
| * Publisher: Wordware Publishing, Inc. * Number Of Pages: 400 * Publication Date: 2003-04-25 * Sales Rank: 1015262 * ISBN / ASIN: 1556229739 * EAN: 9781556229732 * Manufacturer: Wordware Publishing, Inc. * Studio: Wordware Publishing, Inc. * Average Rating: 3 * Total Reviews: 12 This book is targeted for the beginner to intermediate wanna-be game designer who wants to learn a step-by-step, easy to follow process of expressing their concepts through documentation into a real game that a publisher or a development team can create. My favorite design book This book serves more as a reference manual than an introduction to Game Design. Sometimes when you are designing a game you run into a brick wall and don't know where to go with it. There will be some unbalance, whether difficulty, story, or design that may not work. This book serves perfectly just for that. Most of the game design books I read just seem to tell you the same stuff over and over, but the author went with a formula based method for designing. Most of the great designers I see come from a computer science discipline rather than art or writing (Sid Mier, Chris Crawford, Will Wright). It gives a more holistic, complete approach rather than "just get it done." Download Links:[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط]or [ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط] | |
| | | eng_ghost مراقب عام المنتديات والحوار العام ومنتدى الهندسة المدنية
عدد المساهمات : 4632 تاريخ التسجيل : 16/04/2008 العمر : 38 الموقع : just in my dreams ,, i can reach any place رقم العضوية : 1036 Upload Photos :
| موضوع: Game Design: Theory and Practice, 2nd Edition الإثنين 4 مايو - 19:08 | |
| * Publisher: Wordware Publishing, Inc. * Number Of Pages: 584 * Publication Date: 2001-02-25 * Sales Rank: 144227 * ISBN / ASIN: 1556229127 * EAN: 9781556229121 “Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.”— Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text. * Follow the entire game development process, from brainstorming a game idea and establishing the focus to getting the gameplay working and playtesting. * Learn the techniques of top game designers through in-depth interviews: Doug Church, Thief, System Shock, Ultima Underworld Chris Crawford, Balance of Power, Eastern Front (1941) Ed Logg, Asteroids, Centipede, Gauntlet Jordan Mechner, Prince of Persia, Karateka, The Last Express Sid Meier, Civilization, Pirates!, Railroad Tycoon, Gettysburg! Steve Meretzky, The Hitchhiker’s Guide to the Galaxy, Planetfall, Zork Zero * Will Wright, SimCity, The Sims Learn how to most effectively document your game ideas. Includes the full design document for the action-horror game The Suffering. Richard Rouse III is design director at Surreal Software, a Midway Home Entertainment studio. Most recently, he was project lead, lead designer, and writer on the action-horror game The Suffering. His credits also include Drakan: The Ancients’ Gates, Centipede 3D, Damage Incorporated, and Odyssey: The Legend of Nemesis. Rouse has written about game design for publications including Game Developer, SIGGRAPH Computer Graphics, Develop, Gamasutra, MyVideoGames.com, and Inside Mac Games, and has spoken on game development numerous times at the Electronic Entertainment Expo. Table of Contents Foreword xvi Introduction to the Second Edition xvii Introduction xx What Players Want 1 (19) Why Do Players Play? 2 (6) Players Want a Challenge 2 (1) Players Want to Socialize 3 (2) Players Want a Dynamic Solitary Experience 5 (1) Players Want Bragging Rights 5 (1) Players Want an Emotional Experience 6 (1) Players Want to Explore 6 (1) Players Want to Fantasize 7 (1) Players Want to Interact 8 (1) What Do Players Expect? 8 (11) Players Expect a Consistent World 8 (1) Players Expect to Understand the Game-World's Bounds 9 (1) Players Expect Reasonable Solutions to Work 10 (1) Players Expect Direction 10 (1) Players Expect to Accomplish a Task Incrementally 11 (1) Players Expect to Be Immersed 12 (2) Players Expect Some Setbacks 14 (1) Players Expect a Fair Chance 14 (1) Players Expect to Not Need to Repeat Themselves 15 (1) Players Expect to Not Get Hopelessly Stuck 16 (1) Players Expect to Do, Not to Watch 17 (1) Players Do Not Know What They Want, but They Know When It Is Missing 18 (1) A Never-Ending List 19 (1) Interview: Sid Meier 20 (20) Brainstorming a Game Idea: Gameplay, Technology, and Story 40 (17) Starting Points 41 (6) Starting with Gameplay 42 (1) Starting with Technology 43 (2) Starting with Story 45 (2) Working with Limitations 47 (5) Odyssey: The Legend of Nemesis 48 (1) Damage Incorporated 49 (1) Centipede 3D 50 (1) The Suffering 51 (1) Embrace Your Limitations 52 (4) Established Technology 53 (1) The Case of the Many Mushrooms 54 (1) The Time Allotted 55 (1) If You Choose Not to Decide, You Still Have Made a Choice 56 (1) Game Analysis: Centipede 57 (12) Classic Arcade Game Traits 59 (3) Input 62 (1) Interconnectedness 63 (2) Escalating Tension 65 (2) One Person, One Game 67 (2) Focus 69 (18) Establishing Focus 70 (7) An Example: Winter Carnival Whirlwind 72 (2) The Function of the Focus 74 (3) Maintaining Focus 77 (5) Fleshing Out the Focus 78 (1) Changing Focus 79 (3) Sub-Focuses 82 (3) Using Focus 85 (2) Interview: Ed Logg 87 (28) The Elements of Gameplay 115 (26) Unique Solutions 116 (3) Anticipatory versus Complex Systems 116 (1) Emergence 117 (2) Non-Linearity 119 (6) Types of Non-Linearity 119 (2) Implementation 121 (2) The Purpose of Non-Linearity 123 (2) Modeling Reality 125 (2) Teaching the Player 127 (4) Tutorials 128 (3) Input/Output 131 (9) Controls and Input 131 (5) Output and Game-World Feedback 136 (4) Basic Elements 140 (1) Game Analysis: Tetris 141 (10) Puzzle Game or Action Game? 142 (2) Tetris as a Classic Arcade Game 144 (2) The Technology 146 (1) Artificial Intelligence 147 (1) Escalating Tension 148 (1) Simplicity and Symmetry 149 (1) Fifteen Years On, Who Would Publish Tetris? 150 (1) Artificial Intelligence 151 (21) Goals of Game AI 153 (9) Challenge the Player 154 (2) Not Do Dumb Things 156 (1) Be Unpredictable 157 (2) Assist Storytelling 159 (3) Create a Living World 162 (1) The Sloped Playing Field 162 (2) How Real Is Too Real? 163 (1) AI Agents and Their Environment 164 (3) How Good Is Good Enough? 167 (1) Scripting 168 (3) Artificial Stupidity 171 (1) Interview: Steve Meretzky 172 (30) Storytelling 202 (25) Designer's Story Versus Player's Story 203 (3) Places for Storytelling 206 (11) Out-of-Game 207 (5) In-Game 212 (4) External Materials 216 (1) Linear Writing Pitfalls 217 (5) Player Character Personality 218 (4) Game Stories 222 (3) Non-Linearity 223 (1) Working with the Gameplay 224 (1) The Dream 225 (2) Game Analysis: Loom 227 (10) Focused Game Mechanics 228 (2) User Interface 230 (1) The Drafts System 231 (2) Difficulty 233 (1) Story 233 (2) Loom as an Adventure Game 235 (2) Multi-Player 237 (20) Motivations 238 (1) The Forms 239 (3) Single System Multi-Player 239 (2) Online Multi-Player 241 (1) Design Considerations 242 (9) Playing to Strengths 244 (2) Protect Newbies 246 (2) Socialization 248 (3) Development Issues 251 (5) Playtesting and User Feedback 253 (3) A World of Their Own 256 (1) Interview: Chris Crawford 257 (24) Getting the Gameplay Working 281 (15) Download Links:RAR'd CHM 33779 KB [ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط]or [ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط] | |
| | | eng_ghost مراقب عام المنتديات والحوار العام ومنتدى الهندسة المدنية
عدد المساهمات : 4632 تاريخ التسجيل : 16/04/2008 العمر : 38 الموقع : just in my dreams ,, i can reach any place رقم العضوية : 1036 Upload Photos :
| موضوع: Introduction to Game Programming with C++ by Alan Thorn الإثنين 4 مايو - 19:09 | |
| Introduction to Game Programming with C++ (Wordware Game Developer's Library) by Alan ThornPublisher: Wordware Publishing, Inc. (June 25, 2007) | ISBN-10: 1598220322 | CHM | 6 Mb | 500 pages Introduction to Game Programming with C++ is an exciting book for readers with no previous experience in game development. Starting from the basics of C++ and ending with the intracies of real-time 3D graphics, this book explores the interesting world of game making. It explains how to program, explores the meaning of object-oriented programming, and examines game algorithms, 2D and 3D games, sound and music, and how to create game installers. Overall, this book will introduce you to the world of game development and get you started on the right path to making games that sell. Download Links:[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط] or [ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط]or [ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط] | |
| | | PRINCESS مشرف عام على الأقسام ومشرفة قسم إسلاميــات وكورسات هندسيه
عدد المساهمات : 2385 تاريخ التسجيل : 28/06/2007 العمر : 36 الموقع : جامعة أسوان رقم العضوية : 19 Upload Photos :
| موضوع: رد: مجموعه من أقوي الكتب في عالم برمجة الألعاب ,,, ( متجدد ) الإثنين 4 مايو - 19:24 | |
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| | | eng_ghost مراقب عام المنتديات والحوار العام ومنتدى الهندسة المدنية
عدد المساهمات : 4632 تاريخ التسجيل : 16/04/2008 العمر : 38 الموقع : just in my dreams ,, i can reach any place رقم العضوية : 1036 Upload Photos :
| موضوع: رد: مجموعه من أقوي الكتب في عالم برمجة الألعاب ,,, ( متجدد ) الإثنين 4 مايو - 19:45 | |
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| | | eng_ghost مراقب عام المنتديات والحوار العام ومنتدى الهندسة المدنية
عدد المساهمات : 4632 تاريخ التسجيل : 16/04/2008 العمر : 38 الموقع : just in my dreams ,, i can reach any place رقم العضوية : 1036 Upload Photos :
| موضوع: رد: مجموعه من أقوي الكتب في عالم برمجة الألعاب ,,, ( متجدد ) الإثنين 4 مايو - 19:55 | |
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| | | eng_ghost مراقب عام المنتديات والحوار العام ومنتدى الهندسة المدنية
عدد المساهمات : 4632 تاريخ التسجيل : 16/04/2008 العمر : 38 الموقع : just in my dreams ,, i can reach any place رقم العضوية : 1036 Upload Photos :
| موضوع: Beginning XNA 2.0 Game Programming الإثنين 4 مايو - 20:12 | |
| Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don’t have to! XNA makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don’t know how to program at all, Beginning XNA 2.0 Game Programming: From Novice to Professional will teach you the basics of C# 2005 programming along the way. Don’t get overwhelmed with details you don’t need to know— just learn what you need to start creating your own games right now! The fast–paced introduction to XNA and the C# language provides professional developers a quick-start guide to creating a commercial product using XNA, as well as offering home enthusiasts or hobbyists everything they need to begin putting together games in their spare time. You’ll discover and understand all the key concepts required to create smooth, professional–looking results in a range of gaming genres. Every reader will come away with a firm foundation onto which they can build more advanced ideas. What you’ll learn * Game Planning and Programming Basics * 2-D Graphics, Audio, and Input Basics * Creating Your First 2-D Game * Improving Your First 2-D Game * Basics of Game Networking * Rock Rain Live! * 3-D Game Programming Basics * Rendering Pipeline, Shaders, and Effects * Lights, Camera, Transformations! * Generating a Terrain * Skeletal Animation * Creating a Third-Person Shooter Game Who is this book for? Anyone approaching XNA programming for the Xbox 360 for the first time About the Apress Beginning Series The Beginning series from Apress is the right choice to get the information you need to land that crucial entry-level job. These books will teach you a standard and important technology from the ground up because they are explicitly designed to take you from “novice to professional”. You’ll start your journey by seeing what you need to knowbut without needless theory and filler. You’ll build your skill set by learning how to put together real–world projects step by step. So whether your goal is your next career challenge or a new learning opportunity, the Beginning series from Apress will take you there—it is your trusted guide through unfamiliar territory! DOWNLOAD[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط] | |
| | | PRINCESS مشرف عام على الأقسام ومشرفة قسم إسلاميــات وكورسات هندسيه
عدد المساهمات : 2385 تاريخ التسجيل : 28/06/2007 العمر : 36 الموقع : جامعة أسوان رقم العضوية : 19 Upload Photos :
| موضوع: رد: مجموعه من أقوي الكتب في عالم برمجة الألعاب ,,, ( متجدد ) الإثنين 4 مايو - 22:04 | |
| كده ضمنت ان الاجازة هتكون ملياااااااانة بجد شكرا كتيير وجزاك الله كل خير وجعله في ميزان حسناتك
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| | | YeHi@$MmZ مراقب عام منتدى أقسام الكليه ومشرف قسمى حاسبات وكورسات هندسيه
عدد المساهمات : 5020 تاريخ التسجيل : 25/06/2007 العمر : 37 الموقع : سرى رقم العضوية : 10 Upload Photos :
| موضوع: رد: مجموعه من أقوي الكتب في عالم برمجة الألعاب ,,, ( متجدد ) الثلاثاء 5 مايو - 0:08 | |
| انت هااااااااااااااااايل موضوع جامد قووووووووووووووووووووووى جداااااااااااااااااااااااااا يارب اقدر اساعدك فيه وياريت ماتوقفشش حاول تضم أى كتب open gL دى برده تخص الجيمز أو ال direct X اى حاجة من دووول برمجة ألعاب وتم التثبيت والتقييم | |
| | | eng_ghost مراقب عام المنتديات والحوار العام ومنتدى الهندسة المدنية
عدد المساهمات : 4632 تاريخ التسجيل : 16/04/2008 العمر : 38 الموقع : just in my dreams ,, i can reach any place رقم العضوية : 1036 Upload Photos :
| | | | eng_ghost مراقب عام المنتديات والحوار العام ومنتدى الهندسة المدنية
عدد المساهمات : 4632 تاريخ التسجيل : 16/04/2008 العمر : 38 الموقع : just in my dreams ,, i can reach any place رقم العضوية : 1036 Upload Photos :
| موضوع: Advanced 3-D Game Programming with DirectX 8.0 الثلاثاء 5 مايو - 0:41 | |
| Peter Walsh, Adrian Perez “Advanced 3-D Game Programming with DirectX 8.0" Wordware Publishing | 2001-10-15 | ISBN: 155622513X | 600 pages | PDF | 6,8 MB ing it upon the technology discussed in the book.Microsoft’s DirectX is a powerful set of application programming interfaces used for multimedia application development. The latest version offers increased performance, better usability, and more power to create the next generation of interactive entertainment products that rival anything seen in the past. This revision of the best-selling Advanced 3-D Game Programming Using DirectX 7.0 focuses on the new features of DirectX 8.0, providing plenty of code to help readers understand how to create computer games using this advanced multimedia application development platform. Among the topics discussed are: * Lighting and shading schemes * Networking and multithreading * Texture mapping * Scene management Along with several sample applications that target specific algorithms, full source code is provided for a client-server networked 3-D first-person game that demonstrates many of the techniques discussed in the book. This gives readers the opportunity to develop their own code easily, basing it upon the technology discussed in the book. Download Links:[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط]or [ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط] | |
| | | YeHi@$MmZ مراقب عام منتدى أقسام الكليه ومشرف قسمى حاسبات وكورسات هندسيه
عدد المساهمات : 5020 تاريخ التسجيل : 25/06/2007 العمر : 37 الموقع : سرى رقم العضوية : 10 Upload Photos :
| | | | eng_ghost مراقب عام المنتديات والحوار العام ومنتدى الهندسة المدنية
عدد المساهمات : 4632 تاريخ التسجيل : 16/04/2008 العمر : 38 الموقع : just in my dreams ,, i can reach any place رقم العضوية : 1036 Upload Photos :
| موضوع: DarkBASIC Pro Game Programming, Second Edition by Jonathan S. Harbour الأحد 10 مايو - 22:29 | |
| DarkBASIC Pro Game Programming, Second Edition by Jonathan S. Harbour, Joshua R. SmithPublisher: Course Technology PTR 1598632876 | Number Of Pages: 616 | Publication Date: 2006-09-07 | ISBN-10: 1598632876 | PDF | 7 Mb Learn to write 2D and 3D games without any programming experience by harnessing the advanced 2D/3D graphics features of DarkBasic Professional. This easy-to-use language handles the entire game engine for you, so you are free to focus on designing and playing your own games. Written for beginners with no programming experience, DarkBASIC Pro Game Programming, Second Edition is a welcome change of pace from traditional game programming books. You won't need to spend time figuring out how the game engine works, but only what the game is supposed to do. You will be able to create self-contained executable games with the graphics and sound files stored inside the exe file. No DarkBasic runtime library is needed: compiled programs are self-contained and require only that DirectX is installed. Finally, a book for complete beginners who want to learn to write games! Download Links:[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط] or [ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط] | |
| | | eng_ghost مراقب عام المنتديات والحوار العام ومنتدى الهندسة المدنية
عدد المساهمات : 4632 تاريخ التسجيل : 16/04/2008 العمر : 38 الموقع : just in my dreams ,, i can reach any place رقم العضوية : 1036 Upload Photos :
| موضوع: Microsoft Visual Basic Game Programming for Teens, 2E by Jonathan S. Harbour الأحد 10 مايو - 22:31 | |
| Microsoft Visual Basic Game Programming for Teens, 2E by Jonathan S. HarbourPublisher: Course Technology PTR | Number Of Pages: 400 | Publication Date: 2007-09-25 | ISBN-10: 1598633902 | PDF | 14 Mb If you have basic programming experience, this book is your ideal guide for writing games using Visual Basic .NET and Managed DirectX 9. This Second Edition includes almost entirely new coverage. While coverage of game design and 2D artwork remain, this edition includes more detailed coverage of the DirectX game code and utilizes the free Visual Basic 2005 Express Edition compiler. A true beginner's guide, this book covers each essential step for creating your own complete role playing game, including a character creation screen and a combat system. This book serves as a comprehensive introductory guide for readers who are new to programming or new to programming for games. Download Links:[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط] or [ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط] | |
| | | eng_ghost مراقب عام المنتديات والحوار العام ومنتدى الهندسة المدنية
عدد المساهمات : 4632 تاريخ التسجيل : 16/04/2008 العمر : 38 الموقع : just in my dreams ,, i can reach any place رقم العضوية : 1036 Upload Photos :
| موضوع: Java ME Game Programming, 2E الثلاثاء 19 مايو - 23:37 | |
| Publisher: Course Technology | Pages: 528 | 2007-09-10 | ISBN 1598633899 | PDF | 6 MB Get ready to create your own J2ME game! This updated edition to the popular J2ME Game Programming provides updated sofware coverage as well as updates to the programming approaches specific to Java ME software. It also covers the recent innovations in mobile games with relations to iPods and cell phones. You will learn the essentials of J2ME game development from the ground up. Throughout the book you will discover the issues involved in developing for multiple target devices and how to work through the jungle of device-specific libraries and device capabilities. Working on a limited platform it is important to squeeze as much as you can out of those precious bytes, so in this book you will find the tools and source code you need to get the most out of the constrained resources. You will also learn how to structure your code and classes to achieve as small an application footprint as possible. As you work toward developing your own J2ME game, you'll examine the game lifecycle, how to handle resources, various methods of drawing to the screen, optimizing memory usage, handling the users input, and even sharing high-scores online! Previous experience in programming object-oriented languages and a basic level of math skills is recommended. [ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط] or [ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط] | |
| | | eng_ghost مراقب عام المنتديات والحوار العام ومنتدى الهندسة المدنية
عدد المساهمات : 4632 تاريخ التسجيل : 16/04/2008 العمر : 38 الموقع : just in my dreams ,, i can reach any place رقم العضوية : 1036 Upload Photos :
| موضوع: رد: مجموعه من أقوي الكتب في عالم برمجة الألعاب ,,, ( متجدد ) الأحد 31 مايو - 2:46 | |
| Beginning DirectX 10 Game Programming by Wendy JonesPublisher: Course Technology PTR | Number Of Pages: 384 | Publication Date: 2007-08-27 | ISBN-10: 1598633619 | PDF | 3 Mb Discover the exciting world of game programming and 3D graphics creation using DirectX 10! "Beginning DirectX 10 Game Progmramming" is an introductory guide to creating fantastic Graphics, amazing creatures, and realistic worlds for games. Written specifically for the beginner programmer, the book uses step-by-step instructions to teach the basics of DirectX 10, introducing skills that can be applied to creating games for both PC and game console platforms. You’ll start by learning how to install the DirectX SDK and how to get your first application up and running. From there you’ll be introduced to the 2D and 3D Graphics components of DirectX allowing you to draw animated sprites and create 3D objects. Put your new skills to the test with a final, hands-on project that shows how to bring together everything you’ve learned. If you have a basic knowledge of C++ and 3D math concepts then you are ready to learn how to program amazing 3D game Graphics with "Beginning DirectX 10!" Download Links:[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط] or [ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط] | |
| | | YeHi@$MmZ مراقب عام منتدى أقسام الكليه ومشرف قسمى حاسبات وكورسات هندسيه
عدد المساهمات : 5020 تاريخ التسجيل : 25/06/2007 العمر : 37 الموقع : سرى رقم العضوية : 10 Upload Photos :
| موضوع: رد: مجموعه من أقوي الكتب في عالم برمجة الألعاب ,,, ( متجدد ) الأحد 31 مايو - 9:02 | |
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| | | eng_ghost مراقب عام المنتديات والحوار العام ومنتدى الهندسة المدنية
عدد المساهمات : 4632 تاريخ التسجيل : 16/04/2008 العمر : 38 الموقع : just in my dreams ,, i can reach any place رقم العضوية : 1036 Upload Photos :
| موضوع: رد: مجموعه من أقوي الكتب في عالم برمجة الألعاب ,,, ( متجدد ) الأربعاء 10 يونيو - 10:16 | |
| 3D Game Programming All in One by Kenneth C FinneyPublisher: Course Technology PTR; 1 edition (April 19, 2004) | 848 pages | ISBN: 159200136X | PDF | 28 MB Make the leap from merely playing games to actually creating your own games. 3D Game Programming All in One takes you through the process step-by-step. It provides the instruction, examples, development principles, and, perhaps most importantly, the actual tools needed to create your own 3D game. It is the only book that covers each aspect of developing a 3D game in a hands-on tutorial style. It serves as a logical second step after the 2D game creation techniques covered in Game Programming All in One (159200136X). [ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط] or [ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط]or [ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط] | |
| | | eng_ghost مراقب عام المنتديات والحوار العام ومنتدى الهندسة المدنية
عدد المساهمات : 4632 تاريخ التسجيل : 16/04/2008 العمر : 38 الموقع : just in my dreams ,, i can reach any place رقم العضوية : 1036 Upload Photos :
| موضوع: رد: مجموعه من أقوي الكتب في عالم برمجة الألعاب ,,, ( متجدد ) الأربعاء 10 يونيو - 10:18 | |
| Advanced 3D Game Programming All in One by Kenneth C FinneyPublisher: Course Technology PTR; 1 edition (August 24, 2005) | 616 pages | ISBN: 1592007333 | PDF | 58 MB Take your 3D game programming skills to the next level! Advanced 3D Game Programming All in One uses the Torque Game Engine to teach experienced 3D game programmers advanced concepts. You'll use the Torque Game Engine to learn each new skill, maximizing your game engine experience. Quickly conquer TorqueScript, simulation techniques, the ins and outs of the game engine, player control, and using applied artificial intelligence. Then take it up a notch and discover how to spice up your game with enhanced game modeling using character and shape modeling and dynamic skins. Advanced 3D Game Programming All in One reveals the techniques and mechanisms that will give you an insider's look into the realm of game development so you can create your own amazing games just like the pros. [ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط] or [ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط]or [ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط] | |
| | | eng_ghost مراقب عام المنتديات والحوار العام ومنتدى الهندسة المدنية
عدد المساهمات : 4632 تاريخ التسجيل : 16/04/2008 العمر : 38 الموقع : just in my dreams ,, i can reach any place رقم العضوية : 1036 Upload Photos :
| موضوع: Creating Games in C++: A Step-by-Step Guide الثلاثاء 23 يونيو - 10:09 | |
| Creating Games in C++: A Step-by-Step Guide Publisher: New Riders Games | ISBN: 0735714347 | edition 2007 | CHM | 464 pages | 1,24 mb “ | Do you love video games? Ever wondered if you could create one of your own, with all the bells and whistles? It’s not as complicated as you’d think, and you don’t need to be a math whiz or a programming genius to do it. In fact, everything you need to create your first game, “Invasion of the Slugwroths,” is included in this book and CD-ROM. Author David Conger starts at square one, introducing the tools of the trade and all the basic concepts for getting started programming with C++, the language that powers most current commercial games. Plus, he’s put a wealth of top-notch (and free) tools on the CD-ROM, including the Dev-C++ compiler, linker, and debugger--and his own LlamaWorks2D game engine. Step-by-step instructions and ample illustrations take you through game program structure, integrating sound and music into games, floating-point math, C++ arrays, and much more. Using the sample programs and the source code to run them, you can follow along as you learn. Bio: David Conger has been programming professionally for over 23 years. Along with countless custom business applications, he has written several PC and online games. Conger also worked on graphics firmware for military aircraft, and taught computer science at the university level for four years. Conger has written numerous books on C, C++, and other computer-related topics. He lives in western Washington State and has also published a collection of Indian folk tales. | ” |
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| | | eng_ghost مراقب عام المنتديات والحوار العام ومنتدى الهندسة المدنية
عدد المساهمات : 4632 تاريخ التسجيل : 16/04/2008 العمر : 38 الموقع : just in my dreams ,, i can reach any place رقم العضوية : 1036 Upload Photos :
| | | | eng_ghost مراقب عام المنتديات والحوار العام ومنتدى الهندسة المدنية
عدد المساهمات : 4632 تاريخ التسجيل : 16/04/2008 العمر : 38 الموقع : just in my dreams ,, i can reach any place رقم العضوية : 1036 Upload Photos :
| موضوع: رد: مجموعه من أقوي الكتب في عالم برمجة الألعاب ,,, ( متجدد ) الثلاثاء 13 أكتوبر - 16:05 | |
| Beginner's Guide to DarkBASIC Game Programming (Game Development)Course Technology PTR | ISBN: 1592000096 | 2003 | PDF | 711 pages | 21.5 MB Design and play your own games without worrying about the technical details of programming DirectX. DarkBasic handles the entire game engine for you! Game Programming with DarkBasic is a programming primer that teaches concepts by taking you through the creation of simple games. By the end of the book, you'll have written complete 2D and 3D games! This book is the only one on DarkBasic, so advanced programmers will need it as a complete resource as well as beginners. Download Links:[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط] | |
| | | eng_ghost مراقب عام المنتديات والحوار العام ومنتدى الهندسة المدنية
عدد المساهمات : 4632 تاريخ التسجيل : 16/04/2008 العمر : 38 الموقع : just in my dreams ,, i can reach any place رقم العضوية : 1036 Upload Photos :
| موضوع: Beginning DirectX 10 Game Programming [New links] الإثنين 16 نوفمبر - 22:29 | |
| Beginning DirectX 10 Game Programming by Wendy JonesPublisher: Course Technology PTR | Number Of Pages: 384 | Publication Date: 2007-08-27 | ISBN-10: 1598633619 | PDF | 3 Mb Discover the exciting world of game programming and 3D graphics creation using DirectX 10! "Beginning DirectX� 10 Game Progmramming" is an introductory guide to creating fantastic graphics, amazing creatures, and realistic worlds for games. Written specifically for the beginner programmer, the book uses step-by-step instructions to teach the basics of DirectX 10, introducing skills that can be applied to creating games for both PC and game console platforms. You�ll start by learning how to install the DirectX SDK and how to get your first application up and running. From there you�ll be introduced to the 2D and 3D graphics components of DirectX allowing you to draw animated sprites and create 3D objects. Put your new skills to the test with a final, hands-on project that shows how to bring together everything you�ve learned. If you have a basic knowledge of C++ and 3D math concepts then you are ready to learn how to program amazing 3D game graphics with "Beginning DirectX 10!" Download Links: [ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط] or [ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط] or [ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط] | |
| | | eng_ghost مراقب عام المنتديات والحوار العام ومنتدى الهندسة المدنية
عدد المساهمات : 4632 تاريخ التسجيل : 16/04/2008 العمر : 38 الموقع : just in my dreams ,, i can reach any place رقم العضوية : 1036 Upload Photos :
| | | | | مجموعه من أقوي الكتب في عالم برمجة الألعاب ,,, ( متجدد ) | |
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