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 Dave Shreiner, "OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 (7th Edition)"

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تاريخ التسجيل : 16/04/2008
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رقم العضوية : 1036
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مُساهمةموضوع: Dave Shreiner, "OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 (7th Edition)"   Dave Shreiner, "OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 (7th Edition)" I_icon_minitimeالثلاثاء 16 فبراير - 15:02



Dave Shreiner, "OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 (7th Edition)" Adeb311c79678fa545b2ab6c978bcaed


Dave Shreiner, "OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 (7th Edition)"
Addison-Wesley Professional | English | 2009-07-31 | ISBN: 0321552628 | 936 pages | PDF | 11 MB

OpenGL is a powerful software interface used to produce high-quality,
computer-generated images and interactive applications using 2D and 3D
objects, bitmaps, and color images.
The OpenGL®️Programming Guide, Seventh Edition, provides definitive and
comprehensive information on OpenGL and the OpenGL Utility Library. The
previous edition covered OpenGL through Version 2.1. This seventh
edition of the best-selling “red book” describes the latest features of
OpenGL Versions 3.0 and 3.1. You will find clear explanations of OpenGL
functionality and many basic computer graphics techniques, such as
building and rendering 3D models; interactively viewing objects from
different perspective points; and using shading, lighting, and
texturing effects for greater realism. In addition, this book provides
in-depth coverage of advanced techniques, including texture mapping,
antialiasing, fog and atmospheric effects, NURBS, image processing, and
more. The text also explores other key topics such as enhancing
performance, OpenGL extensions, and cross-platform techniques.

This seventh edition has been updated to include the newest features of OpenGL Versions 3.0 and 3.1, including

• Using framebuffer objects for off-screen rendering and texture updates
• Examples of the various new buffer object types, including
uniform-buffer objects, transform feedback buffers, and vertex array
objects
• Using texture arrays to increase performance when using numerous textures
• Efficient rendering using primitive restart and conditional rendering
• Discussion of OpenGL’s deprecation mechanism and how to verify your programs for future versions of OpenGL

This edition continues the discussion of the OpenGL Shading Language
(GLSL) and explains the mechanics of using this language to create
complex graphics effects and boost the computational power of OpenGL.
The OpenGL Technical Library provides tutorial and reference books for
OpenGL. The Library enables programmers to gain a practical
understanding of OpenGL and shows them how to unlock its full
potential. Originally developed by SGI, the Library continues to evolve
under the auspices of the Khronos OpenGL ARB Working Group, an industry
consortium responsible for guiding the evolution of OpenGL and related
technologies.
Dave Shreiner, "OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 (7th Edition)" 995399
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Dave Shreiner, "OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 (7th Edition)" 899620
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Dave Shreiner, "OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 (7th Edition)"
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