[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط]Procedural Cityengine Pro v2010.3.0125R (Mac OS X64) | 214 MBCityEngine is a standalone software that provides professional users in
entertainment, architecture, urban planning, GIS and general 3D content
production with a unique conceptual design and modeling solution for the
efficient creation of 3D cities and buildings.
[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط]The key highlights of CityEngine include:
GIS/CAD Data SupportCityEngine supports industry-standard formats such as ESRI Shapefile or
DXF which allow to import/export any geo-spatial/vector data such as
parcels, building footprints with arbitrary attributes, or line data to
create street networks.
OpenStreetMap ImportTo copy real cities or efficiently create an urban environment for your
design, you can use data from OpenStreetMap. There you can download for
free geospatial data of real cities and directly import it into
CityEngine.
Dynamic City LayoutsAn intuitive toolset is provided to interactively design, edit and
modify urban layouts consisting of (curved) streets, blocks and parcels.
Street construction or block subdivision is controlled via parametric
interfaces, giving immediate visual feedback.
Street Networks PatternsCityEngine offers unique street grow tools to quickly design and
construct urban layouts. Street patterns such as grid, organic or
circular are available and the topography of the terrain is taken into
account.
Rule-based Modeling CoreProcedural modeling based on CGA rules offers unlimited possibilities to
control mass, geometry assets, proportions, or texturing of buildings
or streets on a city-wide scale. You can define your own rules using
your own textures/models in the node- or text-based rule editor.
Facade WizardQuickly create rules out of an image or a textured mass model with this
simple and easy-to-use visual facade authoring tool. The resulting
facade rules are size-independent, contain level-of-detail and can be
extended with e.g. detailed window asset.
Parametric Modeling InterfaceA convenient interface to interactively control specific street or
building parameters such as the height or age (defined by the rules) is
provided. And with the live mode, parameter modifications invoke the
automatic regeneration of the 3D model.
Map-Controlled City ModelingAny parameter of the buildings and streets can be controlled globally
via image maps (for example the building heights or the landuse-mix).
This allows for intuitive city modeling and quick changes on a city-wide
scale. Furthermore, terrains can be imported, aligned, and exported.
Industry-Standard 3D FormatsCityEngine supports Collada, Autodesk® FBX®, 3DS, Wavefront OBJ and e-on
software's Vue, which allow for flawless 3D data exchange. FBX® and
Collada support asset instancing, multiple UV-sets, grouping and binary
encoding. Furthermore, scenes can also be exported to RenderMan® RIB or
mental ray® MI format. Textures can be collected during (batch) export.
Reporting (BIM for Cities)Customized rule-based reports can be generated to analyze the urban
design e.g. automatically calculate quantities such as GFA, FAR, etc.
Reports are updated automatically and instantaneously and can be made
for whole city parts.
PythonStreamline repetitive or pipeline-specific tasks with the integrated
Python scripting interface e.g. write out arbitrary meta-data or
instancing information for each building, import FBX® cameras etc.
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