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عدد المساهمات : 4632 تاريخ التسجيل : 16/04/2008 العمر : 38 الموقع : just in my dreams ,, i can reach any place رقم العضوية : 1036 Upload Photos :
| موضوع: Video Game Spaces: Image, Play, and Structure in 3D Worlds الإثنين 4 مايو - 18:01 | |
| Michael Nitsche, "Video Game Spaces: Image, Play, and Structure in 3D Worlds"The MIT Press | ISBN: 0262141019 | March 31, 2009 | 312 pages | PDF | 1.3MB The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. In Video Game Spaces, Michael Nitsche investigates what this shift means for video game design and analysis. Navigable 3D spaces allow us to crawl, jump, fly, or even teleport through fictional worlds that come to life in our imagination. We encounter these spaces through a combination of perception and interaction. Drawing on concepts from literary studies, architecture, and cinema, Nitsche argues that game spaces can evoke narratives because the player is interpreting them in order to engage with them. Consequently, Nitsche approaches game spaces not as pure visual spectacles but as meaningful virtual locations. His argument investigates what structures are at work in these locations, proceeds to an in-depth analysis of the audiovisual presentation of game worlds, and ultimately explores how we use and comprehend their functionality. Download Links:[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط] | |
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