Peter Walsh, "Advanced 3D Game
Programming with DirectX 10.0"Jones & Bartlett Publishers | ISBN: 1598220543 | 2008 | 552 Pages |
PDF | 4.5 MB</b>
Advanced 3D Game Programming with DirectX 10.0 provides a guide to
developing cutting-edge games using DirectX 10.0. Beginning with the
foundations of 3D math and the components of DirectX, programmers new to
graphics and game programming will learn how to implement networking,
collision detection, and multithreading. Full source code is provided
for the examples and for the client/server networked 3D first-person
game that brings together many of the techniques discussed in the book.
Learn how to: Acquire input from the user through the keyboard and
mouse. Simulate intelligence using steering algorithms and motivation
engines. Render using HLSL shaders. Use advanced 3D techniques such as
forward and inverse kinematics, subdivision surfaces, and radiosity
lighting. Manage scenes via portal rendering.
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